![]() Classic adventures look great through the lens of nostalgia, but room after featureless room of the same creature can get pretty old today. As I wrote previously in discussing OD&D, trips back to classic adventures can suddenly remind us that adventure design has come a long way. Suddenly you can take any number of classic adventures, grab the playtest’s Bestiary (or 5E’s Monster Manual or free rules) and play! It is almost that easy!Īlmost. Those changes make it harder to take a sprawling complex (such as in Temple of Elemental Evil) and translate that to modern editions. Modifications required a lot of time investment to ‘upgrade’ the classics (for example, you can’t take a room with 20 orcs and just easily create the same experience in 3E). Monsters in later edition were very specific, intended to create a certain type and level of challenge. The narrative also evolved from an improvisational arrangement between DM and players to more like actors in a movie with specific touch points where players made choices. Starting with 3E it became really hard to use old content, because the style of play had really changed from many small encounters to several meatier choreographed adventures. Update: pdf versions of D&D material can now be found on D&D, including Keep on the Borderlands!). I have a vast collection of old adventures (and classics can be often had for $10 or less through your local gaming store or on E-Bay. One of the joys of D&D Next is that it translates really easily to previous editions. If this is useful, I’ll keep the series going longer. How deeply I delve into the subject will in part depend on your feedback. With recent announcements suggesting that we won’t get some additional playtest content for a while, this is hopefully useful. ![]() Today I want to start a series on how classic adventures can be used with D&D Next. ![]() Adapting Classic Adventures like Keep on the Borderlands to 5E (or D&D Next) Adapting Classics to D&D Next (or 5E) and the History Behind the (Caves of) Chaos
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